Crystal Ball - Skyblivion
In-engine shader setup.

In-engine shader setup.

A crystal ball stand I've made for the skyblivion project, to be used as an upper class mages guild prop.
It was really fun creating this prop, this was the first time I've used zbrush for creating the entire shape rather than blocking out in Max (for the griffins at least), which got me really hooked into sculpting.
The material looks different in the final shot because the textures have to be converted to a different rendering system.